After yesterday's PlayStation 4 announcement, gaming fans (almost) everywhere are wondering: what about Xbox? For all the excitement the PS4 is generating, the fact remains that a console is only as good as its competition. Now that we know a little more about the PS4, and since many of the rumored specs turned out to be the actual specs, we're gonna take an early look at the debate that will dominate 2013.

Release Dates:)

Release Dates

This is the most nebulous of all the info we have on either system so far. Kotaku is reporting a November release, and Sony announced a "Holiday 2013" release at yesterday's event. Obviously, Sony wants to put the PS4 out before Christmas in the hopes it will be the hottest product for 2013. And that's exactly what Microsoft wants too.  Some industry insiders are predicting a November release for the Xbox 720, but Microsoft hasn't confirmed anything as of yet. A more credible rumor suggests that Microsoft is planning an Apple-style event at the Game Developer's Conference in March to unveil the Xbox 720. Of course both systems are likely to be prominent features at this year's E3 conference in June. So although we don't know specific dates yet odds are we'll see both system's by year's end, barring any unforeseen setbacks in production.


Ask any woman or gun enthusiast and they'll tell you the same thing: size matters. In the great PS4 vs Xbox 720 debate the size that matters is the teraflops. For those not in the technical know, teraflops are essentially a unit of measurement for overall computational power. So, if you add up what the CPU, GPU, RAM, etc. in a system can handle you get your teraflops. And, according to leaks, PS4 is about 50 percent bigger than Xbox 720 in the teraflop department. Sources told VG247 that the PS4 will have a run capability of 1.84 teraflops. The Xbox 720 will have only 1.23 teraflops.  Does this mean the PS4 will be 50 percent superior to Xbox 720? Both systems will likely feature 8 GB of RAM, but the power of a system isn't necessarily related to the guts of the system. A big portion depends on how developers take advantage of the hardware, and we still don't know enough about the background programs in the OS for each system to know how much RAM will be available for gaming.